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Shader Graph: Ready for Production (Presented by Unity Technologies)

Matt Dean (Technical Artist, Unity Technologies)

Location: Room 3022, West Hall

Date: Tuesday, March 19

Time: 1:20pm - 2:20pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Visual Arts

Format: Sponsored Dev Day

Vault Recording: Video

Audience Level: All

Join Technical Artist Matt Dean at this informative session to learn about Shader Graph, which as a verified package in Unity 2019.1 will be ready for production work. Via various demos, Matt will spotlight the new features and recommended workflows for you. As well, he'll talk about some key development decisions as well as share upcoming highlights on the Shader Graph road map.