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Ben Cloward (CG Supervisor, BioWare)
Location: Room 2002, West Hall
Date: Thursday, March 21
Time: 4:00pm - 5:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Visual Arts
Vault Recording: Video
Audience Level: All
'Anthem' is Bioware's new multiplayer adventure. The world of 'Anthem' features a variety of biomes, and is alive with day-night cycles, seasons, weather, and large-scale events. These dynamic features presented many challenges for artists and tech artists at Bioware. This talk focuses specifically on the shaders created for Anthem and demonstrates how shaders enabled the art team to create a wide variety of environments, weather conditions, and materials and solve many of the challenges faced when creating a large, dynamic world. Specific examples of shader techniques will be shared so that attendees can implement them in their own projects.
Attendees will learn shader techniques used in the production of Anthem's dynamic living world. The talk will cover the lessons learned and challenges tackled in the process of creating a variety of biomes, weather conditions, and materials.
Graphics engineers, technical artists, and environment artists will all benefit from this talk. Knowledge of graphics and shader creation will be useful, but concepts will be explained in depth so that beginners will understand and those with experience will be able to use what they learn right away.