GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Shading the World of 'Anthem'

Ben Cloward (CG Supervisor, Bioware)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

'Anthem' is Bioware's new multiplayer adventure. The world of 'Anthem' features a variety of biomes, and is alive with day-night cycles, seasons, weather, and large-scale events. These dynamic features presented many challenges for artists and tech artists at Bioware. This talk focuses specifically on the shaders created for Anthem and demonstrates how shaders enabled the art team to create a wide variety of environments, weather conditions, and materials and solve many of the challenges faced when creating a large, dynamic world. Specific examples of shader techniques will be shared so that attendees can implement them in their own projects.

Takeaway

Attendees will learn shader techniques used in the production of Anthem's dynamic living world. The talk will cover the lessons learned and challenges tackled in the process of creating a variety of biomes, weather conditions, and materials.

Intended Audience

Graphics engineers, technical artists, and environment artists will all benefit from this talk. Knowledge of graphics and shader creation will be useful, but concepts will be explained in depth so that beginners will understand and those with experience will be able to use what they learn right away.