GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

"Shadows" of the Tomb Raider: Ray Tracing Deep Dive (Presented by NVIDIA)

Jon Story (Developer Technology Manager, NVIDIA Corporation)

Michiel Roza (Graphics programmer, Nixxes)

Holger Gruen (Senior Developer Technology Engineer, NVIDIA Corporation)

Location: Room 153, South Hall

Date: Wednesday, March 20

Time: 2:00pm - 3:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

This session will cover how Nixxes and NVIDIA went about adding ray traced shadows for directional, spot, point and area light sources. NVIDIA will cover what went well and what didn't in all aspects of the work, from BVH construction to implications on content, and finally the tracing and denoising of the results.

Takeaway

A solid technical overview of what it takes to add support for ray traced shadows to a AAA game.

Intended Audience

Graphics Programmers, Technical Directors, Technical Artists