This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Demetrius Leal (Art Director, Striking Distance Studios)
Atsushi Seo (Lighting Director, Striking Distance Studios)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Vault Recording: TBD
Audience Level: Intermediate
In this presentation, we will examine the development of the art and lighting of The Callisto Protocol in the context of Striking Distance Studio's horror engineering framework ( i.e., Atmosphere, Brutality, Tension, Helplessness, and Humanity ). It will cover the methodology and elements we used to create a realistic and cinematographic immersive experience to terrify the player. We will give examples of ideation, concept, and the integration of art assets in gameplay and cinematics. The audience should leave with an example of how the Striking Distance art department's planning and workflow created a new horror experience.
The key takeaway for audience members is how the art pipeline and workflows can be used as a tool for creating solutions efficiently. In this case, we used art to create a solution for horror.
This talk is intended for both artists and designers. The subject matter will expose artists to the art workflow at Striking Distance and will increase awareness to help designers better collaborate with their art departments.