Demetrius Leal (Art Director, Striking Distance Studios)
Atsushi Seo (Lighting Director, Striking Distance Studios)
Location: Room 2005, West Hall
Date: Wednesday, March 22
Time: 3:30 pm - 4:30 pm
All Access Pass, Core Pass
Vault Recording: Video
Audience Level: Intermediate
In this session, Demetrius Leal and Atsushi Seo will examine the development of the art and lighting of The Callisto Protocol in the context of Striking Distance Studio's horror engineering framework, including Atmosphere, Brutality, Tension, Helplessness, and Humanity.
It will cover the methodology and elements used to create a realistic and cinematographic immersive experience to terrify the player. The session will give examples of ideation, concept, and the integration of art assets in gameplay and cinematics.
Attendees will learn how the art pipeline and workflows can be used as a tool for creating solutions efficiently.
This is for artists and designers. The subject matter will expose artists to the art workflow at Striking Distance and will increase awareness to help designers better collaborate with their art departments.