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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Shape and Shadow: Creating Horror in the 'The Callisto Protocol'

Demetrius Leal  (Art Director, Striking Distance Studios)

Atsushi Seo  (Lighting Director, Striking Distance Studios)

Location: Room 2005, West Hall

Date: Wednesday, March 22

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

In this session, Demetrius Leal and Atsushi Seo will examine the development of the art and lighting of The Callisto Protocol in the context of Striking Distance Studio's horror engineering framework, including Atmosphere, Brutality, Tension, Helplessness, and Humanity.

It will cover the methodology and elements used to create a realistic and cinematographic immersive experience to terrify the player. The session will give examples of ideation, concept, and the integration of art assets in gameplay and cinematics.


Attendees will learn how the art pipeline and workflows can be used as a tool for creating solutions efficiently.

Intended Audience

This is for artists and designers. The subject matter will expose artists to the art workflow at Striking Distance and will increase awareness to help designers better collaborate with their art departments.