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Dougie Kerr (Art Director & VFX Lead, Phoenix Labs)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Visual Arts
Vault Recording: TBD
Audience Level: No
Developing the artistic vision for a game is hard, and that's before you seek feedback from your broader team. That's why at Phoenix Labs we believe in hyper transparency and candor, and we over index on sharing art early and sharing often. This presentation focuses on the value of across the team visibility around the direction and evolution of the art pipeline. Its goal is to inspire ongoing team communication and cross-disciplinary involvement to support a healthy and inclusive feedback culture while providing continual alignment across the entire project.
Its goal is to inspire constant team communication and cross-disciplinary involvement to support a healthy and inclusive feedback culture while providing continual alignment across the entire project.
Attendees will learn about the successful rituals and in-engine techniques that the Art Director of an incredibly focused and partially remote 14-person team was able to integrate into daily production in order to create and maintain cross-disciplinary inclusion and exposure pertaining to new, updated, and evolving artistic visuals, both traditional and in engine.
This presentation is intended to encourage and inspire anyone who has found difficulties in providing their team with a vector for constant visibility on work and an open-dialogue of communication around new, updated, and evolving artistic directions.