Browse and sort the list of GDC Summer sessions by day, time, pass type, topic, and format. All session times are shown in Pacific Time.
Please note GDC Summer has ended! Check out GDC Vault to view previous GDC sessions.
Helena McGill (CEO, Noctvrnal)
Anna Wozniewicz (COO, Noctvrnal)
Date: Wednesday, August 5
Time: 4:00pm - 4:30pm
Pass Type: Conference Pass - Get your pass now!
Topic: Audio
Format: Session
Vault Recording: Video
Audience Level: All
The rise of immersive sound for XR applications has spawned a paradigm shift from utilizing audio as an emotive source to that of delivering information. When designing immersive experiences, directional sound is integral to ensure accuracy and retention on assignment. Psychoacoustic theory and UX/UI design principles influence the development of auditory events in an experience. Virtual and augmented reality allow for more immersive and real-time experiences that situate the individual in a unique simulation that would be difficult to replicate in real life. Using several case studies, we will demonstrate how sound can integrate with existing systems to create a more intuitive user experience.
Attendees will understand best practices for designing an audio user interface (AUI) that provides aural "haptics" to reinforce visual cues, and see how future XR developments will allow for more robust interaction systems.
Target audience will include those working in the game audio industry, composers/musicians, VR professionals, and UX/UI designers. No prerequisite knowledge is needed.