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Shifts and Rifts: Dimensional Tech in 'Ratchet and Clank: Rift Apart'

Peter Kao  (Lead Gameplay Programmer, Insomniac Games)

Location: Room 2006, West Hall

Date: Wednesday, March 23

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass, All Access Online Only Pass - Get your pass now!

Topic: Programming

Format: Session

Viewing Experience: In-Person/Virtual Livestream

Vault Recording: Video

Audience Level: No

Load times have always been something to be worked around - elevator rides and long tunnels are common fixtures in modern titles designed to mask slow I/O. The dimensional transitions in Ratchet and Clank: Rift Apart are a departure from this mindset, where we exploit the PS5's hardware capabilities to create the seamless world-hopping sequences found in the game.
In this session, we'll discuss the rendering and I/O technology that bring these transitions to life.

Takeaway

Attendees will gain insight into the motivations behind Rift Apart's dimensional transitions and the technology that powers them.

Intended Audience

This session will be relevant to programmers with an interest in portal rendering and/or fast I/O.