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Ship Faster, Crash Less, and Retain Players: A Story from QC Games (Presented by Backtrace)

Abel Mathew (CEO, Backtrace)

Dallas Dickinson (CEO, QC Games)

Location: Room 3020, West Hall

Date: Thursday, March 21

Time: 3:00pm - 3:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Production & Team Management

Format: Sponsored Session

Tutorials: N/A

Vault Recording: Not Recorded

Audience Level: All

Dallas Dickinson, CEO of QC Games, and Abel Mathew, CEO/co-founder of Backtrace, will discuss how QC Games shortened dev cycles and provided a better gaming experience by attacking debugging time and reducing gameplay-impacting crashes. They will get into the details of automating crash and exception capture and digging into the data with Backtrace.

Takeaway

This talk will provide a direct example of how studios can improve game experience and stability by focusing on the real problems holding teams back.

Intended Audience

This talk is intended for anyone interested in the process behind shipping great gaming experiences.