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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Ship Faster & Scale Automatically (Presented by Cockroach Labs)

Sean Chittenden  (Director, Engineering, Cockroach Labs)

Rick Moulton  (ISV Success Manager, GameTech, AWS)

Location: Room 2000, West Hall

Date: Thursday, March 23

Time: 2:00 pm - 2:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership, Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

Cockroach Labs

Powering games with hundreds of thousands of concurrent users and tens of thousands of transactions per second is no easy feat. The gaming industry is built on delivering a great player experience, and apps and services need a modern, resilient infrastructure to support spikes in usage while still guaranteeing consistent transactions. This is where CockroachDB and AWS can help. In this talk, Sean Chittenden, Director of Engineering at Cockroach Labs, and Rick Moulton, AWS Game Tech leader, will discuss how AAA studios are leveraging CockroachDB and AWS to architect world class gaming experiences for a globally distributed audience.

Takeaway

The audience will understand challenges scaling a gaming app and how to overcome them with automation and distributed sql database technology.

Intended Audience

Intended audience is technical professionals who work on database and back end architecture of gaming apps.