Sean Chittenden (Director, Engineering, Cockroach Labs)
Rick Moulton (ISV Success Manager, GameTech, AWS)
Location: Room 2000, West Hall
Date: Thursday, March 23
Time: 2:00 pm - 2:30 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Production & Team Leadership, Programming
Format:
Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
Powering games with hundreds of thousands of concurrent users and tens of thousands of transactions per second is no easy feat. The gaming industry is built on delivering a great player experience, and apps and services need a modern, resilient infrastructure to support spikes in usage while still guaranteeing consistent transactions. This is where CockroachDB and AWS can help. In this talk, Sean Chittenden, Director of Engineering at Cockroach Labs, and Rick Moulton, AWS Game Tech leader, will discuss how AAA studios are leveraging CockroachDB and AWS to architect world class gaming experiences for a globally distributed audience.
Takeaway
The audience will understand challenges scaling a gaming app and how to overcome them with automation and distributed sql database technology.
Intended Audience
Intended audience is technical professionals who work on database and back end architecture of gaming apps.