Andie Sulistio (Associate Art Director, Ubisoft Singapore)
Pass Type:
All Access Pass, Core Pass
Topic:
Visual Arts
Format:
Lecture
Vault Recording: TBD
Audience Level: All
In this talk, Andie will present the visual direction of the ships in Skull and Bones. He will share the team's research on the anatomy of historical ships, and how the team has adapted it to fit within gameplay and technical needs to deliver the fantasy of a pirate game.
Takeaway
Attendees will leave with greater understanding on the various art direction approaches and frameworks that can be utilized to address various challenges. The talk will cover how the team breaks down high-level requirements of AAA art and solve them by crafting solutions.
Intended Audience
The target audience is for game developers of all levels, and especially for those interested in learning more about the fields within art direction and visual design.