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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Ship This Ship! Art Direction on the Ships of 'Skull and Bones'

Andie Sulistio  (Associate Art Director, Ubisoft Singapore)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Vault Recording: TBD

Audience Level: All

In this talk, Andie will present the visual direction of the ships in Skull and Bones. He will share the team's research on the anatomy of historical ships, and how the team has adapted it to fit within gameplay and technical needs to deliver the fantasy of a pirate game.


Attendees will leave with greater understanding on the various art direction approaches and frameworks that can be utilized to address various challenges. The talk will cover how the team breaks down high-level requirements of AAA art and solve them by crafting solutions.

Intended Audience

The target audience is for game developers of all levels, and especially for those interested in learning more about the fields within art direction and visual design.