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Shayna Moon (Associate Producer, Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Topic: Audio, Production & Team Management
Vault Recording: TBD
This lecture will discuss the production strategy for helping to deliver the audio experience in 'God of War', including a deep dive into specific product methodology used by production as well as a postmortem about a bug that had the potential to severely impact audio quality and was resolved by a strong cross-department effort.
Attendees will learn practical production techniques used within the 'God of War' audio team through the lens of a cross-disciplinary bug fixing effort.
Producers of large to medium-sized teams and those interested in the role of production within audio and during the finalizing process. Some experience working on medium to larger teams is useful, but not required.