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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Sink or Swim: How to Build and Validate AA Games Fast

Carina Kom  (Game Director, MixMob)

Location: Room 207, South Hall

Date: Wednesday, March 22

Time: 9:00 am - 10:00 am

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

Carina Kom (she/her) left her corporate job to co-found a crypto gaming studio and produce its first IP called MixMob. Shortly after her arrival, the value of Bitcoin and Ethereum crashed and a growing interest in DAO-led games trickled away. Carina will relay the myriad challenges and rewards of being a crypto game in a quickly changing industry, and the tactics and tools that can be used to improve team innovation.


Attendees will gain insights from a game studio throwing a fast-ball, and learn from a game production team who managed to survive through an economic recession and crypto crash. They will learn about the specific challenges that developers who are start-ups face as we discuss a number of AA techniques for new teams to help grow from validation into efficiency-mode.

Intended Audience

The is for indie and AA game studio leaders and their delegates who are interested in production, leadership, and how to operate a games company in an early-adopters stage. This is for anyone who is creating new IP, building a new team, or are pioneers of new technology. Attendees are knowledge seekers who are keen to learn about validating fast, acknowledging the differences and similarities between "traditional" and "crypto" gaming -- all while learning of the stories of Web3 games along the way.