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Skill-Building Series: Emotion in Game Design (A UX Perspective)

Celia Hodent  (Game UX Consultant, Independent)

Date: Tuesday, August 4

Time: 10:00am - 10:45am

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass - Get your pass now!

Topic: Advocacy

Format: Community Content

Vault Recording: Video

Emotion is important in our lives, as it is in game design. We understand that offering an emotional experience is key to engaging our players. However, we don’t necessarily truly understand what emotion is, and how it can be applied to games, especially with all the myths and pseudoscience circulating on the topic. This talk proposes a scientific approach on emotion, and how to use it to delight and engage your players. In the context of a game UX mindset, we will also explore the components of emotion (such as game feel and surprises) and explain how it supports motivation to hopefully offer an improved game experience to your audience. It will also touch on some ethics considerations (as regards to monetization and the "attention economy").

Emma Kidwell, Freelance Narrative Designer, will be joining this session as moderator.


This talk covers our current knowledge on emotion from neuroscience, psychology, and behavioral economics. Attendees will get a better understanding of what emotion and its main pillars within game UX are. Attendees will learn how emotion can support player engagement and what are the main ethical considerations to have.

Intended Audience

This talk is intended for a broad audience yet should be particularly relevant to game designers, narrative designers, artists, producers, and UX representatives who have to work together toward the same goal: offering the best intended experience to their players.