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Susan O'Connor (Writer, Susan O'Connor Writing Studio)
Date: Thursday, August 6
Time: 6:00pm - 6:45pm
Pass Type: Conference Pass - Get your pass now!
Format: Interactive Session
Vault Recording: Video
Designers want to make a great game. Writers want to tell a great story. They both want to create something magical for the player. So why are these collaborations so tricky? Some days, it can seem like they’re speaking two different languages. What gets in the way, and how can we make things better? After working on over 25 games, from indie to AAA, Susan O’Connor has learned a set of best practices that any team can use to get writers and designers moving in the same direction.
Emma Kidwell, Freelance Narrative Designer of Gamasutra, will be joining this session as moderator.
Attendees will learn why the most useful question to ask about the game’s story isn’t about the story at all. They will learn how to read the player's (storytelling) mind. And they’ll learn how to identify which character doesn't care about the story - and which one thinks the narrative is a matter of life and death.
Game writers and designers who have shipped at least one title - and lived to tell the tale.