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'Slay the Spire': Metrics Driven Design and Balance

Anthony Giovannetti (Co-founder, Mega Crit Games)

Location: Room 2006, West Hall

Date: Wednesday, March 20

Time: 10:30am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Tutorials: N/A

Vault Recording: Video

Audience Level: All

The first game from Mega Crit Games is 'Slay the Spire', a fusion of deck-building and rogue-likes that sold over 1 million copies in its first year after launching on Steam Early Access. This talk tackles how the team approached balancing for 'Slay the Spire'. In particular, it looks at how the Mega Crit team took a metric- driven focus early in development, and continued to make heavy use of data driven development throughout the early access process. It'll also look at how they utilized and engaged with community feedback on game balance, while maintaining game feel and difficulty over a year of constant updates and changes.

Takeaway

Attendees will learn about how Mega Crit Games approaches game balance, with a focus on how metrics and feedback can be used to improve a game over time.

Intended Audience

This talk is intended for any developer focused on improving gameplay. The talk is not technical, but having knowledge of card games will help significantly.