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Smart Tech in 'Hearthstone'

Tian Ding  (Lead Data Scientist, Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Session

Vault Recording: TBD

Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation

Game Developer at Blizzard Entertainment talks about smart tech being used in multiple major Hearthstone game modes that has big gameplay impact. Such feature involves multiple data-driven products with cross-team collaboration involving data scientists, game designers, engineers, production managers etc. from different teams.

Takeaway

Through showcases of "smart tech" in multiple major Hearthstone modes, attendees would:
1. Learn how data products are being used in live gameplay
2. Learn the science and technology under the hood for different in-game "smart tech"
3. Learn large scale projects involving cross team efforts, including designers, data scientists, engineers, producers from different teams
4. In-depth understanding of the key components of the "engagement-engine - game server - client" system

Intended Audience

1. People who work with "big data" (data scientists / engineers)
2. People who use or make data-guided / data-driven decisions
3. Designers who are interested in cross-team projects
4. Blizzard/Hearthstone fans