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Smash the Scene in 'Marvel Rivals'

Xiaosheng Li  (Graphics Programmer, NetEase Games)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Track: Programming

Format: Lecture

Vault Recording: TBD

Audience Level: Intermediate

The conception of environmental destruction in Marvel Rivals aimed to capture the scale of world-breaking combat synonymous with Super Heroes. If the Hulk cannot demolish a building, can he truly be considered the Hulk? This consensus highlighted the necessity of implementing environmental destruction. However, the transition from concept to reality presented significant challenges.

In this workshop, the game engineer at NetEase goes through some best practices to creating large scale destruction in Marvel Rivals. He walks you through the comprehensive solution, focusing on the key aspects such as destruction Hierarchy design, network physics, destruction simulation, rendering and the pipeline content.

Takeaway

Attendees will learn about practical challenges when building large scale destruction in Marvel Rivals and how they were resolved to achieve a comprehensive solution, delivering rich physical effects across PCs, PS5, and XboxSeries X|S.

Intended Audience

Game developers, designers, and anyone interested in creating destruction in your game



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