GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Social Systems Design, Implementation, and Impacts in 'Overwatch'

Natasha Miller (Research Scientist, Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

This session will share why Blizzard chose to prioritize social systems in 'Overwatch' (Endorsements and LFG), some of the design decisions that went into the social systems, and the impact these systems had on the 'Overwatch' community, particularly in regard to mitigating disruptive behaviors.


Attendees will leave with an example of social systems that made a positive impact on the community, some of the design decisions behind the systems which could be used when designing a similar system for other games, and some types of data to collect as a measure of success.

Intended Audience

Game or system designers, game or user researchers, and/or game developers interested in gaming social systems and/or combating disruptive or abusive player behaviors through design.