View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Tomas Sala (Creator, tomas Sala)
Megan Fox (Founder, Glass Bottom Games LLC)
Neil Jones (Indie Dev, Aerial Knight LLC)
Joe Winter (Founder, Resting Relic)
Eric Bartelson (Editor in Chief, PreMortem Games)
Location: Room 2005, West Hall
Date: Wednesday, March 23
Time: 2:00 pm - 3:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Topic: Advocacy, Production & Team Management
Format: Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
The 'army of one' narrative surrounding solo development paints a vivid and entrancing picture. But on closer inspection the stories developers themselves tell are so much more nuanced and shaded.Valuable insights into our wider industries flow from their individual experiences. Insights into how voices leave or get rejected by studios, on the value of art and personal expression, and firsthand tales of surviving amidst structures and pathways not intended for such wayward individuals.
This panel deconstructs the solo-development journey through the stories of those who choose to follow this path and successfully release their games. Both through a series of micro presentations by the panelist and a discussion that will deconstruct the term solo development, dive into the diverse motivations that drive the developers, the harsh realities they encountered, the impact on mental health, the support structures that were vital in completing their games,a look at the success and failures solo developers can expect in today's marketplace, and how their experiences reflect on the wider industry.
Solo-development isn't about what can be achieved alone, but rather about people and their diverse struggles to make their voices heard. The panel is a deconstruction and critical look at the topic. Attendees will leave with strategies and experiences from those that completed the entire journey of completing and releasing a multi platform title where they performed the majority of development alone.
People who are solo-developers
People who are contemplating solo-development in the future
People who are interested in personal expression and art in games.
People interested in mental health and game development.
Publishers who are interested in learning how to support potential solo-developers
PR and marketing professionals interested in the solo development journey, as part of future campaigns.