GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Solving an Invisible Problem: Designing for Color-Blindness in Games

Douglas Pennant (Associate Development Manager, Creative Assembly)

Location: Room 210, South Hall

Date: Thursday, March 21

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Advocacy

Format: Session

Vault Recording: Video

Audience Level: All

Drawing from his own experiences as a color-blind gamer and developer, Creative Assembly's Douglas Pennant will give a practical talk about how the color blind see the world, and how this can make some video games very difficult to play. Using examples from the development of Creative Assembly's 'Alien: Isolation' and 'Halo Wars 2', and referencing a number of other titles, this talk will expose attendees to best practices and solutions that can help make their games more accessible to the color blind.

Takeaway

Attendees will take away a greater knowledge of the effects of color-blindness, and how they can cater for it in their games, including safe palettes, tools to simulate color-blindness, and a variety of creative solutions present in existing games such as 'Left 4 Dead', 'Hue', and 'Total War: Warhammer II'.

Intended Audience

This talk will benefit all artists, UI/UX professionals and game designers that want to make their titles more accessible to the color-blind. No prior knowledge of the disability is required.