GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Solving an Invisible Problem: Designing for Color-Blindness in Games

Douglas Pennant (Associate Development Manager, Creative Assembly)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Advocacy

Format: Session

Vault Recording: TBD

Audience Level: All

Drawing from his own experiences as a color-blind gamer and developer, Creative Assembly's Douglas Pennant will give a practical talk about how the color blind see the world, and how this can make some video games very difficult to play. Using examples from the development of Creative Assembly's 'Alien: Isolation' and 'Halo Wars 2', and referencing a number of other titles, this talk will expose attendees to best practices and solutions that can help make their games more accessible to the color blind.


Attendees will take away a greater knowledge of the effects of color-blindness, and how they can cater for it in their games, including safe palettes, tools to simulate color-blindness, and a variety of creative solutions present in existing games such as 'Left 4 Dead', 'Hue', and 'Total War: Warhammer II'.

Intended Audience

This talk will benefit all artists, UI/UX professionals and game designers that want to make their titles more accessible to the color-blind. No prior knowledge of the disability is required.