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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Solving the War for Talent in the Games Industry (Presented by CGHero)

Sam Carlisle  (Senior Director for External Partner Relations)

Jonathan Lloyd  (Founder & CEO, CGHero)

Ron Ashtiani  (Director, Big Thursday Creative, Atomhawk)

Ray Almaden  (Game Director and CEO, Postcard Game Studio)

Location: Room 3020, West Hall

Date: Thursday, March 23

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Leadership

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

CGHero

The games industry is suffering from a serious talent shortage and the war for talent is only growing. As demand increases, real-time 3D becomes more prevalent and emerging trends in Metaverse inspire us to move to a more immersive and virtual future, we need solutions that will accelerate us forwards.

Traditional outsourcing models have been relied upon to meet demand - but this has led to further inefficiency and issues in the development of games. Co-development has taken positive steps, but also has limitations in sourcing talent outside of known channels.

This session's panel of industry thought leaders will share their insights on how we can work together to co-create the future of games. They'll investigate how the industry can overcome the war on talent by tapping into the wider creator economy and looking for new ways to collaborate and expand the available talent pool.

Takeaway

Attendees will acquire a greater understanding and new perspectives on the issues surrounding talent acquisition and retention at all levels in video game development, from a panel of industry experts.

Intended Audience

Artists, developers and development studios who either currently utilise outsourcing or plan to. It will be of particular interest to attendees who are also interested in the business practices around outsourcing and the potential of scalable, flexible development teams will also benefit.