Sam Carlisle (Senior Director for External Partner Relations)
Jonathan Lloyd (Founder & CEO, CGHero)
Ron Ashtiani (Director, Big Thursday Creative, Atomhawk)
Ray Almaden (Game Director and CEO, Postcard Game Studio)
Location: Room 3020, West Hall
Date: Thursday, March 23
Time: 11:30 am - 12:30 pm
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Production & Team Leadership
Vault Recording: Not Recorded
Audience Level: All
The games industry is suffering from a serious talent shortage and the war for talent is only growing. As demand increases, real-time 3D becomes more prevalent and emerging trends in Metaverse inspire us to move to a more immersive and virtual future, we need solutions that will accelerate us forwards.
Traditional outsourcing models have been relied upon to meet demand - but this has led to further inefficiency and issues in the development of games. Co-development has taken positive steps, but also has limitations in sourcing talent outside of known channels.
This session's panel of industry thought leaders will share their insights on how we can work together to co-create the future of games. They'll investigate how the industry can overcome the war on talent by tapping into the wider creator economy and looking for new ways to collaborate and expand the available talent pool.
Attendees will acquire a greater understanding and new perspectives on the issues surrounding talent acquisition and retention at all levels in video game development, from a panel of industry experts.
Artists, developers and development studios who either currently utilise outsourcing or plan to. It will be of particular interest to attendees who are also interested in the business practices around outsourcing and the potential of scalable, flexible development teams will also benefit.