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Sonic Worldbuilding in 'The Outer Worlds'

Justin E. Bell (Studio Audio Director, Obsidian Entertainment)

Jerrick Flores (Technical Designer, Obsidian Entertainment)

Dylan Hairston (Sound Designer, Obsidian Entertainment)

Location: Room 3002, West Hall

Date: Wednesday, March 18

Time: 5:00pm - 6:00pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

In single player roleplaying games like The Outer Worlds, worldbuilding with sound is key to an immersive and meaningful experience. It's how we make the world feel real, authentic, believable, and unique. When done well it immerses the player, tells them mysterious stories, and alludes to hidden subtexts without being explicit. In other words, it provides the subconscious details necessary to define a sense of place that is believable and organic.

Together we'll take a closer look at the creative and technical processes used to bring The Outer Worlds to life with world building audio. This will include an inside look into the sound design processes, Wwise implementations, and custom tools and pipelines developed in Unreal 4 used to make the world feel vibrant and alive.


Attendees will gain practical insight into the creative and technical processes used to make the universe of the Outer Worlds feel alive through the extensive use of ambiances, emitters, jingles, and contextual dialog.

Intended Audience

This talk is intended for sound designers and designers interested in learning more about ways to fill a game world with lush, immersive diagetic and non-diagetic sounds.