GDC 2025 Session Viewer
'South Of Midnight': Musicality Beyond Music
Chris Fox (Audio Director, Compulsion Games)
Olivier Deriviere (Composer - Music Designer, Ameo Prod)
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Track: Audio
Format: Lecture
Vault Recording: TBD
Audience Level: All
Compulsion Games likes to do things differently and it couldn't be more accurate than in our upcoming game South Of Midnight. As for Audio, the direction was given straight from the start: musicality, but with a twist. Instead of going with a more illustrative process using music, we pushed the game to being something different: musically active. In this demonstration, Audio Director Chris Fox will unveil the whole process of creating such a vision. First, by looking back at the genesis of the idea to having deconstructed songs mixed with real-time reaction of the environment. Then Music Designer Matteo Siscaro will showcase in Wwise how such vision could be achieved. Of course, they will also share some secrets that made a huge impact on the game.
Takeaway
Attendees will discover that music can be much more than just a background element in a game; it can be a proactive component. From vision to execution, they will be exposed to the entire process behind this unique audio approach.
Intended Audience
Audio Directors, Sound Designers, Music Designers, Composers