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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Space-Efficient Content Packaging for 'Horizon Forbidden West'

Jan-Jaap Fahner  (Principal Tech Programmer, Guerrilla B.V.)

Location: Room 2002, West Hall

Date: Wednesday, March 22

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

Horizon Forbidden West presents a complex challenge of packaging and loading massive quantities of game content.

In this session, Jan-Jaap Fahner, Principal Tech Programmer at Guerrilla B.V., presents an algorithm for deterministically analyzing the graph of game content to generate space-efficient content packages, allowing for any combination of content to be loaded and unloaded at any time with a minimal number of read operations. The process is fully automatic and requires no modification of artists’ workflow or content setup.

Jan-Jaap will also present techniques for incremental graph update during content development, and discuss the tradeoff of on-disk data duplication for faster load times.

Takeaway

Attendees will learn how graph analysis of game content can reduce duplication, help their games fit on disk, and load content efficiently at runtime.

Intended Audience

This is for engineers interested in game content loading, asset analysis, or content packaging for release.