Jan-Jaap Fahner (Principal Tech Programmer, Guerrilla B.V.)
Location: Room 2002, West Hall
Date: Wednesday, March 22
Time: 3:30 pm - 4:30 pm
All Access Pass, Core Pass
Vault Recording: Video
Audience Level: Intermediate
Horizon Forbidden West presents a complex challenge of packaging and loading massive quantities of game content.
In this session, Jan-Jaap Fahner, Principal Tech Programmer at Guerrilla B.V., presents an algorithm for deterministically analyzing the graph of game content to generate space-efficient content packages, allowing for any combination of content to be loaded and unloaded at any time with a minimal number of read operations. The process is fully automatic and requires no modification of artists’ workflow or content setup.
Jan-Jaap will also present techniques for incremental graph update during content development, and discuss the tradeoff of on-disk data duplication for faster load times.
Attendees will learn how graph analysis of game content can reduce duplication, help their games fit on disk, and load content efficiently at runtime.
This is for engineers interested in game content loading, asset analysis, or content packaging for release.