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Spacetime Audio in MR/AR: Sound Design from Cinema, Games, and Life

Mitchell Lucas (Technical Sound Designer, Magic Leap)

Danielle Price (Audio Designer, Magic Leap)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

Join sound designer Danielle Price and technical sound designer Mitchell Lucas from Magic Leap Studios in a discussion on what they call "Spacetime Audio." In this talk, they will reveal the core concepts of Spacetime Audio and the role these concepts play in spatial computing in its current form, as well as what those concepts might mean for the future. Utilizing their backgrounds in Film and Game Audio respectively, Danielle and Mitchell will discuss how elements from these disciplines are used when thinking about sound for spatial computing. The discussion will touch on audio and how it relates to storytelling while utilizing interactive interfacing techniques such as gestures, eye gaze, and one's location in the real world.


Attendees will gain greater knowledge of audio's role in spatial computing through direct correlations between proven audio design principles in linear and interactive media and explorations in designing for Magic Leap's spatial computing platform. Attendees will gain insight into the countless ways audio can be utilized in the future of interactive storytelling.

Intended Audience

This talk is for game developers, audio professionals, filmmakers, and interactive storytellers who are interested in audio's role in the future of spatial computing.