View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
John Salwitz (Principal Technical Director, Electronic Arts)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: Video
One of this year's Classic Postmortems will give you a rare look at the development of a coin-op classic. John Salwitz, a veteran creator who's worked on everything from 'Rampart' through 'Klax' to 'Medal of Honor: Pacific Assault', will deliver a Classic Game Postmortem of Atari's 1985 arcade hit 'Paperboy'!
Salwitz was a co-creator of 'Paperboy', and at GDC he'll walk you through the design and development process that culminated in the creation of a modern classic. Expect to get an inside perspective on working at Atari, the nuts and bolts of arcade game design in the '80s, and the untold story of developing a timeless game that features plenty of inadvertent window-shattering and running away from bees.
The audience will go away having learned more about early coin-op game creation process, behind the scenes of the classic title.
Anyone who cares about classic video games and the early work of Atari.