GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Embracing Chaos: Designing for Emergent Gameplay in VR

Chris Wade (Designer and Developer, Owlchemy Labs)

Pass Type: All Access, VRDC Add On - Get your pass now!

Topic: Game VR/AR

Format: Session

Vault Recording: TBD

Audience Level: All

As the VR industry matures, developers are faced with the challenge of creating engaging, interactive content with lasting depth. Since pioneering early paradigms for interaction in VR with 'Job Simulator', Owlchemy Labs has insights to share on ways to give players the freedom and tools for creative play. Using case studies from 'Rick and Morty: Virtual Rick-ality' and 'Vacation Simulator', developers will learn about Owlchemy's design philosophy, understand VR interaction affordances and technical scope of emergent gameplay systems, and be inspired to embrace chaos in their own games.

Takeaway

Attendees will take away a high-level understanding of emergent gameplay systems in VR and a framework for design and implementation in their own projects.

Intended Audience

Novice to advanced VR developers and designers.