View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Anthony Giovannetti (Co-founder, Mega Crit Games)
Location: Room 2006, West Hall
Date: Wednesday, March 20
Time: 10:30am - 11:00am
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: Video
Audience Level: All
The first game from Mega Crit Games is 'Slay the Spire', a fusion of deck-building and rogue-likes that sold over 1 million copies in its first year after launching on Steam Early Access. This talk tackles how the team approached balancing for 'Slay the Spire'. In particular, it looks at how the Mega Crit team took a metric- driven focus early in development, and continued to make heavy use of data driven development throughout the early access process. It'll also look at how they utilized and engaged with community feedback on game balance, while maintaining game feel and difficulty over a year of constant updates and changes.
Attendees will learn about how Mega Crit Games approaches game balance, with a focus on how metrics and feedback can be used to improve a game over time.
This talk is intended for any developer focused on improving gameplay. The talk is not technical, but having knowledge of card games will help significantly.