Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Marc-André Carbonneau (Research Scientist, Ubisoft Montreal)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Programming
Format: Session
Vault Recording: TBD
Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.
Generating spoken dialog lines artificially could prove to be pivotal for the future of the gaming industry. Aside from reducing production costs, it offers opportunities for new types of in-games interactions closer to real-world experiences. The goal of the talk is to present an honest snapshot of the state of the technology, discuss remaining challenges and possible present and future use cases. We demonstrate how current commercial speech synthesis solutions do not directly apply to the gaming context where voice require a high level of expressivity. We discuss present solutions to control expressivity, and how we use speech synthesis at Ubisoft. |
Attendees will know the state-of-the-art of speech synthesis and its application to video games. They will understand the limitations and the possibilities offered by the technology. They will be able to decide if they can use it in their game and know what to expect in the next years.
The talk is intended for everyone. No prerequisite knowledge is required.