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March 9-13, 2026
Moscone CenterSan Francisco, CA

GDC 2025 Session Viewer

Speed Up Game Development Using an AI Copilot for Game Engines (Presented by Coplay)

Jos  (Founder and CEO, Coplay)

Location: Room 3022, West Hall

Date: Thursday, March 20

Time: 2:30 pm - 3:00 pm

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass - Get your pass now!

Track: Design, Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Coplay

In this session, Coplay's team will walk through the creation of a game from scratch using an AI copilot with Unity. They explain how Coplay integrates directly with Unity's Editor to provide a chat interface that eliminates and automates tedious tasks in the engine by leveraging project-wide context and AI.
Real-world case studies reveal how a copilot simplifies workflows that unifies coding, art, and design, allowing teams to rapidly iterate on ideas while working on more fun/meaningful problems.

Takeaway

Attendees discover how an AI copilot can reduce tedious manual tasks throughout a project's lifecycle. They learn practical strategies for incorporating AI into their existing Unity setup, along with tips for effective prompt engineering and workflow adjustments, empowering them to build better games in less time.

Intended Audience

This talk is designed for Unity developers, technical artists, game designers and project leads aiming to increase their productivity. Basic familiarity with Unity's workflow is helpful but not mandatory. Anyone seeking to leverage AI for everyday game development tasks will benefit from this session.



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