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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Mac Clark (Solutions Engineer, Sauce Labs)
Location: Room 3009, West Hall
Date: Wednesday, March 22
Time: 10:30 am - 11:00 am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsored Session
Vault Recording: Video
Audience Level: All
You know what is hot? Saving time and money in making the highest quality video games on the planet. Delivering bug free game titles is a win for your customers, your brand and your all important game ratings. Join Mac Clark as they dive into the Sauce Labs DevOps Toolchain for mobile, pc and console gaming. He will be covering Sauce Labs' Real Device Cloud, supported testing frameworks and CI/CD pipeline synergy needs. Lastly, he will cover how SauceLabs' Backtrace uses crash and error reporting during development and production to provide developers the CI/CD backbone they need.
Attendees learn why Sauce Labs' DevOps Tool Chain is a critical component of success in developing video games, from the smallest to the largest gaming studios. The audience will learn more about the CI/CD pipelines, crash and error reporting, automated testing and Sauces' real mobile devices on the cloud.
Programmers, QA, technical directors or anyone with experience or interest in eliminating bugs and creating high quality games. All ability levels encouraged from indie to enterprise level.