View, browse and sort the ever-growing list of sessions by pass type, topic, and format. For questions, Contact Us.
Ben Arfmann (Writer, Insomniac Games)
Shane McCloskey (Advanced Designer, Insomniac Games)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Vault Recording: TBD
Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation
Lead Writer, Ben Arfmann, and Designer, Shane McCloskey, break down the opening 30 minutes of Marvel's Spider-Man: Miles Morales. They examine how narrative and design worked together to successfully introduce players to both a new character (Miles Morales) and a new set of gameplay mechanics. Their talk reveals lessons leaned in crafting a successful opening mission that has been praised by critics and fans alike. Emphasizing the importance of healthy collaboration between Narrative and Design, they hope to share a roadmap for other teams to learn from and build upon.
This talk will advise attendees on how to craft an opening mission that causes players to fall in love with both gameplay mechanics and characters, "hooking" them for the rest of the game.
Intended audience is game developers of any experience level. No prerequisites.