View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Aevee Bee (Narrative Designer, Future Club)
Location: Room 3005, West Hall
Date: Thursday, March 21
Time: 2:00 pm - 2:30 pm
Pass Type: All Access Pass, Core Pass - Get your pass now!
Vault Recording: Video
Writing is hard enough; but the even harder part is figuring out where all the writing is supposed to fit! Are you working on a fast-paced game, squeezing all the story you can in the tiny cracks between gameplay? Or are you building a massive, branching narrative and living in fear of it collapsing into a spaghetti mess and spilling all over your freshly-waxed kitchen floor, which I guess symbolizes budget and/or scope at this point? This talk will cover how to plan a narrative that won't become as unwieldy as the metaphor in the previous sentence. We will cover techniques for structuring a story manageable for audiences to read and for writers to write, as well as how to apply these narrative design principles to both design-centric and narrative-centric projects.
Attendees working in narrative design (or outside it!) will come away with ideas for how to think about planning a project's scope and structure, centered around Narrative Design but by no means exclusively applicable to it.
This talk is aimed at anyone with a strong interest in narrative, but especially those who are in a position the involves shaping the overall scope and structure of a project, or are interested in doing so.