GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Browse and sort the list of GDC Summer sessions by day, time, pass type, topic, and format. All session times are shown in Pacific Time.

Please note GDC Summer has ended! Check out GDC Vault to view previous GDC sessions.

Stay on Target: Game Creation the Gameheads Way

Marcus Montgomery  (Instructor, Gameheads)

Michelle Bae  (Project Manager, Camino & Gameheads)

Rebecca Taylor  (Lead Programmer, Te Amo Mama)

Jordan Timm  (Quality Assurance Tester, Crystal Dynamics)

Jude Hebert  (Project Manager & Programmer, Gameheads)

Date: Thursday, August 6

Time: 6:00pm - 6:45pm

Pass Type: Conference Pass, Discovery Pass, Student Pass - Get your pass now!

Topic: Student Program

Format: Session

Vault Recording: Video

Getting from concept to execution is one of the biggest challenges in any creative endeavor. You've got to learn on the fly, make mistakes, take advantage of happy accidents, and most importantly, somehow find the confidence to actually release something. How do you then turn these games into a career?

In this roundtable discussion, industry veteran Marcus Montgomery will discuss issues like these with students and alums of Gameheads, a program that gives younger folks a chance to experience live game development. This group has had to figure out what advice to absorb from industry mentors, forms teams with people of varying skill levels, and then try to turn all that into a compelling game, each semester. They know the struggle of just starting out, with that initial spark of creativity, and fighting through to release, while learning along the way.