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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Staying in Play Roundtable: Gender-Specific Strategies Amidst Game Industry Layoffs (Presented by the IGDA)

Anne Toole  (Writer, The Write Toole & IGDA WIG SIG)

Location: Room 203, South Hall

Date: Thursday, March 21

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

The game industry's layoffs in the last year has surpassed 17,250 people, posing unique challenges for non-binary individuals, women, and trans men, all often disproportionately affected by job instability. This discussion explores effective strategies for career longevity, recognizing the distinct hurdles faced by these groups. We explore networking tailored to the needs of underrepresented genders, mastery of cutting-edge skills, and establishing a standout professional identity. Attendees share insights and strategies for resilience amidst uncertainty and how to persevere during a long job search. This session is dedicated to empowering all marginalized genders with the tools to navigate and thrive within the industry, ensuring their talents are recognized and retained. The roundtable also offers the opportunity to generate ideas on what the industry can do as a whole.


Attendees will come away with practical strategies for resilience in the face of layoffs, methods for advancing career development, and approaches to building robust support networks within the industry.

Intended Audience

The intended audience for this session are people who are marginalized in the industry due to gender, whether working in the games industry, looking to break in, or interested in the game development field in any capacity. We explicitly invite everyone to be part of this session, but would like to once more ask cisgender men attending to use the opportunity to listen and learn.

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