View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Katie Cole (Gaming & Virtual Production Evangelist, Director of Product Marketing, Perforce Software, Inc)
Gerhard Kruger (Product Manager - Helix Core Digital Asset Management, Perforce)
Location: Room 2009, West Hall
Date: Thursday, March 24
Time: 2:00 pm - 2:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!
Topic: Production & Team Management
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Vault Recording: Not Recorded
Audience Level: Yes
The visuals, sounds, and animations of your game give it life, but are you treating those creative assets with all the care and respect they deserve?
In this session we will discuss the current, common practices, we've seen used across the industry, and how those very same practices are putting your valuable IP at risk, slowing down iteration, wasting money, and reducing the return on your investments.
We will also discuss new alternatives to help you:
- Maximize the use of your game assets.
- Streamline creative workflows.
- Save you money.
- Secure your valuable digital assets.
How to work collaboratively with all game contributors and maximize the return on your creative asset investments.
Any game creators collaborating on their titles with artists, animators or other creative talent.