Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Cameron Penner (Tools Programmer, Ubisoft)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Vault Recording: TBD
Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation
Many teams realize too late that their project has too much scope, and not enough time. This talk will show how shifting from time estimates to story points lets teams simplify estimation and better understand the plausibility of their roadmap. If you've been sticking to time estimates because they're what you know, this talk will explain why and how story points work, and show that by simply adopting this abstract form of estimation, your team can revolutionize your project management, and set your game up for success.
By the end of this presentation, attendees will understand what Story Points are, how and why they work, and how they can be implemented on your project to help your team create a more realistic roadmap.
This talk is for project managers, and anyone who is tired of asking how long features are going to take. If Jira excites you, you're going to love this talk.