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Streaming Graphics With RTXGI (Presented by NVIDIA)

Zander Majercik (Research Engineer, NVIDIA)

Location: Room 153, South Hall

Date: Friday, March 20

Time: 11:30am - 12:00pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

We go behind the scenes of our research tech demo showing the RTXGI SDK running asynchronously on a server. By computing lighting updates on the server, we provide dynamic real-time global illumination for a thin mobile PC or XR client. Our technique generalizes easily to multiple clients and is robust to high network latency. Our demonstration is a proof of concept of ray tracing as a service.

Takeaway

RTXGI lighting computed on a server can provide robust, realtime GI to thin client devices.

Intended Audience

Game engine programmers, XR companies, lighting artists