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Streamlining Game Development: Building a Scalable Pipeline for Multiple Titles (Presented by LIGHTSPEED STUDIOS)

Calvin Gu  (Game Programmer, LIGHTSPEED STUDIOS)

Location: Room 2000, West Hall

Date: Thursday, March 20

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Production & Team Leadership

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Lightspeed Studios

Learn how to build a robust, scalable 3D content production pipeline for large-scale game studios. LightSpeed Studios' Calvin Gu will share practical, real-world strategies for supporting diverse game projects, moving beyond turnkey solutions to deliver powerful middleware.

This session delves into standardized 3D content conventions, data exchange protocols, and best practices for integrating cutting-edge technologies like OpenUSD and scriptable tools. Discover how LIGHTSPEED STUDIOS organically integrates these elements into its pipeline for efficient, high-quality production across multiple game titles.

Takeaway

Attendees will gain valuable insights and practical experiences using OpenUSD and SaaS in game production. Learn how to establish a standardized pipeline foundation for various game projects.

Intended Audience

This session is for technical artists, software architects, pipeline designers, and professionals who provide services to multiple games simultaneously.



Connecting the Global Game Development Community