GDC 2025 Session Viewer
Streamlining Game Development: Building a Scalable Pipeline for Multiple Titles (Presented by LIGHTSPEED STUDIOS)
Calvin Gu (Game Programmer, LIGHTSPEED STUDIOS)
Location: Room 2000, West Hall
Date: Thursday, March 20
Time: 3:30 pm - 4:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Track: Production & Team Leadership
Format: Sponsored Session
Vault Recording: Video
Audience Level: All

Learn how to build a robust, scalable 3D content production pipeline for large-scale game studios. LightSpeed Studios' Calvin Gu will share practical, real-world strategies for supporting diverse game projects, moving beyond turnkey solutions to deliver powerful middleware.
This session delves into standardized 3D content conventions, data exchange protocols, and best practices for integrating cutting-edge technologies like OpenUSD and scriptable tools. Discover how LIGHTSPEED STUDIOS organically integrates these elements into its pipeline for efficient, high-quality production across multiple game titles.
Takeaway
Attendees will gain valuable insights and practical experiences using OpenUSD and SaaS in game production. Learn how to establish a standardized pipeline foundation for various game projects.
Intended Audience
This session is for technical artists, software architects, pipeline designers, and professionals who provide services to multiple games simultaneously.