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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.

Strength in Numbers: Empowering Smaller Devs as In Person Collectives

Gerben Grave  (Narrative Designer, Multiverse Narratives)

Thomas Jager  (Producer, Freelance)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Production & Team Management

Format: Session

Vault Recording: TBD

Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation

What should you do as a solo game developer or small studio in a relatively quiet part of the world? The Game Bakery is a Dutch collective of 16 small studios who banded together under one roof to help each other grow. In this talk, two of the founders offer a candid view of the deliberations, problems, and solutions involved in the process of launching and maintaining a game developer 'collective' or collaborative co-working space.

They'll talk about how individual companies benefit from a collective representation with press, government and institutions, how sharing facilities lowers costs, and how recruiting from the collective's member pool allows flexible up or down scaling. Also discussed: how the organization amplifies less-represented voices, how to balance the greater good of the collective versus the demands of your own business, and how to navigate minefields of politics and social intricacies that arise in a flat, single-location organisation.

Takeaway

Attendees will walk away with helpful tips on the benefits of starting a single-location developer conglomerate or 'collective', as well as an overview of practical solutions, pitfalls, and risks. They should understand how grouping up with other developers increases your chance of survival and success in a complex game market.

Intended Audience

This lecture is intended for solo developers and small studios, and anyone else looking to create strong ties in a local network of peers, especially those living in an area that isn't bustling with game development activity (yet).