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Stress-Free Early Access: Powering Up Your Studio with DevOps

Seth Coster (CEO & Game Programmer, Butterscotch Shenanigans, Inc)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Production & Team Management

Format: Session

Vault Recording: TBD

Audience Level: All

Early Access can be a difficult time for any studio. The combined stresses of constant development, deploying patches, managing the community, and taking player feedback can lead just about any team to a stress-induced burnout. But does it really have to be like that? NO! In this talk, Seth Coster of Butterscotch Shenanigans offers a better way. Learn about the methods Butterscotch Shenanigans uses for project planning, work allocation, taking player feedback, continuous deployment, continuous testing, tools development, and developing a community culture that makes life easy for the developers. All of these lessons converge to create an Early Access development method that is low in stress, high in productivity, and is ultimately rewarding for both you and your players.

Takeaway

Attendees will leave with a new set of tools that they can immediately begin deploying to improve their lives as they develop their games in Early Access. Once they incorporate the lessons from this talk, they can deliver consistent, stable updates and manage their communities without causing themselves undue stress.

Intended Audience

Anyone developing a game in Early Access, either as part of a large or small team, will be able to benefit from this talk. Small to mid-size teams will benefit the most, since they will have the agility and resources to immediately incorporate the ideas in the talk.