Thomas Winkley (Senior Advocate, Unity Technologies)
Joy Horvath (Senior Instructional Designer, Unity Technologies)
Antonia Forster (Senior Advocate, Unity Technologies)
Steven Christian (AR Developer and Creator, Iltopia Studios)
Anahit Fernandez (Lead Producer, Navegante)
Location: Esplanade 153, South Hall
Date: Friday, March 24
Time: 10:00 am - 12:00 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Expo Pass
Topic:
Game Career Development, Special Event
Format:
Special Event
Vault Recording: Video
Unity is on a mission to empower more learners to become real-time 3D creators. Real-time 3D is not just redefining interactive content in video games, but impacting a wide-range of industries including architecture, medicine, automotive, aerospace, and film. Join us in this panel to learn how to get started and thrive in high-growth careers in gaming, AR, VR, engineering and more.
Lunch will be provided on a first come, first served basis.
Full Workshop Agenda:
- 10:00am-10:45am: Welcome, GDC Overview, and GDC Q&A
- 10:45am-11:30am: "Exploring Real-Time 3D Career Pathways with Unity" (Presented by Unity Technologies)
- 11:30am-12:00pm: Q&A with Unity Technologies
- 12:00pm-3:00pm: Lunch, then free time to explore the Expo Floor
Takeaway
The career pathways related to real-time 3D and how Unity Education can offer support on this journey.
Intended Audience
High school and college students (under the age of 25) who are interested in gaming, RT3D, and exploring career opportunities in this field.