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Jonas Botel (Lead Programmer, Unknown Worlds Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!
Topic: Independent Games Summit
Vault Recording: TBD
Audience Level: All
A postmortem about the development of 'Subnautica', an underwater adventure game for PC and consoles developed by Unknown Worlds Entertainment. In this talk, Jonas discusses what went right and what went wrong during development, the challenges faced, the changes made along the way, the lessons learned, how 'Subnautica' eventually became successful, and how to replicate the process. Topics include: initial concept vs. final product, open development, remote teams, early access, marketing, and the technology behind 'Subnautica'.
Learn how to guide your decision making process during Early Access. Learn how to work remotely with a globally distributed team and how to make games that stand out from the masses.
This talk is for indie developers, big and small, who are willing to listen to their game and make significant design changes.