GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

'Subnautica' Postmortem

Jonas Botel (Lead Programmer, Unknown Worlds Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!

Topic: Independent Games Summit

Format: Session

Vault Recording: TBD

Audience Level: All

A postmortem about the development of 'Subnautica', an underwater adventure game for PC and consoles developed by Unknown Worlds Entertainment. In this talk, Jonas discusses what went right and what went wrong during development, the challenges faced, the changes made along the way, the lessons learned, how 'Subnautica' eventually became successful, and how to replicate the process. Topics include: initial concept vs. final product, open development, remote teams, early access, marketing, and the technology behind 'Subnautica'.

Takeaway

Learn how to guide your decision making process during Early Access. Learn how to work remotely with a globally distributed team and how to make games that stand out from the masses.

Intended Audience

This talk is for indie developers, big and small, who are willing to listen to their game and make significant design changes.