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Ian Hamilton (Accessibility Specialist, Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Vault Recording: TBD
Audience Level: All
Data shows that most players choose to play with subtitles turned on. Yet subtitles in games have had a pretty bad rap, with gamers often left unhappy with their content and structure and the systems and design patterns used to display them.
This is quickly changing. Studios are making huge strides in how to give people who prefer or need subtitles something that really works for them, with great reception from deaf and hearing gamers alike. Player expectations are changing, the kind of things that are cutting edge today will be expected as standard tomorrow.
This talk will give a clear picture of the current state of the industry with examples of current efforts and a clear set of good practice guidelines. It will demonstrate not just how to keep pace with current advances, but how to surpass them and give a great experience to as many players as possible.
An understanding of where subtitles currently are and where they could be, with a clear set of best practice guidelines, examples of games currently doing a good job, and guidance on not just how to meet their efforts, but to surpass them.
Anyone involved with any stage of the subtitle process; production of the content itself, development of system to display them, or design of how they are presented.