Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Kyle Martin (Composer/Sound Designer, Independent)
John Smith (Composer, Games Without Words)
Akash Thakkar (Sound Designer, Independent)
Ryan Ike (Composer/Sound Designer, Independent)
Date: Friday, July 23
Time: 8:30am - 9:30am
Pass Type: All Access Pass, Core Pass, Audio Pass
Vault Recording: Video
Audience Level: N/A: I would like to deliver a virtual presentation only
2020 presented unique challenges in keeping a successful game audio career. Faced with new challenges and more time, many game audio professionals adapted or changed workflows with the intention of carrying these ideas to post pandemic life. Join a panel of four game audio professionals as they individually walk you through their biggest lessons of 2020, how they'll keep refining their ideas, and how to capitalize on your individual strengths. Their examples include: Reducing business to grow business, using a platform to be a leading educator, personalizing business strategies to stick, and focusing on the social aspect of social media. These strategies will be presented as microtalks and include how their ideas are being carried into 2021 and beyond.
Attendees will walk away with knowledge of strategies focused on getting started in audio, or maintaining careers centered around either a virtual environment or a distanced one.
Anyone who is looking to get into game audio, struggling with maintaining steady freelance work, or who is outside of a major city would find this talk especially helpful.