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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Sugary Statistics: What We Have Learned About 'Candy Crush' Content After 10 Years and Over 15,000 Levels

Jan Wedekind  (Head of Central Insights, King)

Xavier Guardiola  (Senior Director of Data Science, King)

Location: Room 2010, West Hall

Date: Wednesday, March 20

Time: 9:00 am - 10:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

Jan Wedekind, the Head of Central Insights, introduces what King has learned about content in Candy Crush after 10 years+ and shipping over 15,000 levels. Xavier Guardiola, King's Director of Data Science, introduces how a genre-agnostic model based in theoretical physics has helped King to characterize "true" engagement for all those levels and optimize the player progression experience. They also show the importance of considering the whole game progression when tweaking or fixing any individual level. Finally, the presentation shows how the physics of Data Scientists and the magic of Level Designers work hand-in-hand together to improve the game.

Takeaway

Attendees will learn about a better way to understand player engagement and difficulty in games with a long progression that can be divided into levels of any kind and how King applies this knowledge to improve Candy Crush Saga. Attendees can also see how seemingly unrelated fields of science (e.g. physics) can uncover tremendous value when applied with fresh eyes to the "magic" of games.

Intended Audience

Level designers, Game Designers, Data scientists



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