View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Terry Li (Senior Level Designer, miHoYo Co., Ltd.)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
Designing open worlds is one thing, designing them for time-limited events is another. The latter requires designers to use core elements of the event format, such as time-limitedness and event phases to deliver unique exploration experiences to players.
In this session, Terry Li introduces the creative workings of Genshin Impact's highly anticipated summer event maps which have been ongoing since 2021.
By analyzing some examples over the past three years, Terry aims to equip attendees with a set of design tips that are critical to creating memorable event maps, a task and challenge that could be faced by most live-op games. He will dive deeper into the techniques applied to time-limiting theme quests, creatively and naturally revealing new regions, and aligning activities with the open-world exploration experience.
Attendees will gain insight into how Genshin Impact's design team treats the key elements of in-game events as driving factors for event maps. They will leave with a set of tips on theming quests, revealing regions, and integrating in-game activities into event maps.
While open to anyone, this talk is most beneficial to level, quest, and system designers who focus on live-op open-world games. It is suitable for people of all levels of experience.