GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Super Powering Technical Artists Using Deep Learning

Cesar Romero (Principal Machine Learning Engineer, Unity Technologies)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

Many people know that machine learning can be used to classify text or images, recommend products, understand your voice or translate documents. Fewer know that it can also be used to generate high-quality content. In this talk, the speaker explains generative models and shows why they've become popular in the last 4 years. The speaker will present multiple demos and applications of how these models can give superpowers to technical artists to assist them in creating delightful experiences, generating variations of textures, enabling super-resolution, transferring style across objects, powering procedural level creation, and sketching or even reproducing a scene starting from just a photograph!


From this session, artists and developers learn how machine learning can apply to the process of world-building to solve time-consuming tasks normally handled manually by a team of artists. The audience learns how machine learning can save development and artistic time, enabling greater focus on creative pursuits rather than the tedium of repetitive tasks.

Intended Audience

The target audience is primarily technical artists, but also game developers interested or involved in world building. There is no strong technical knowledge required to understand the demos, just an appreciation for the visual content in games and the process of creating delightful game worlds.