Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Ben Clark (Senior Software Engineer, Arm)
Yury Habets (Compiler and Mobile Performance Engineer, Unity Technologies)
Date: Tuesday, July 20
Time: 9:40am - 10:10am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsor Developer Summit
Vault Recording: Not Recorded
Improving gaming performance by default on the billion-plus Arm-powered mobile devices is at the foundation of the Arm and Unity partnership. The joint work on the Burst Compiler on Android is set to enhance multicore processor performance and power management to further improve the quality and longevity of mobile game play sessions.
In this session, Arm and Unity will share how the addition of Arm Neon hardware intrinsics, the incredible SIMD technology, to Burst 1.5 allows developers to further improve their performance by targeting specific hardware instructions available on Arm platforms directly from C#.
Attendees will learn when to use Neon intrinsics with Burst compiler and how to do it in a most efficient way in their Unity games when targeting Arm’s architecture. They will also get an insight into optimizing performance and battery usage when using SIMD on mobile devices.
This session is accessible for game developers creating mobile games in Unity, particularly those interested in CPU performance and optimizations.